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The wheel-books of the Ruined City, that turn in the wind to whistle prophecies whatever truly happened to Kunkka during that final encounter with Tidehunter Tinker and the Violet Plateau incident, a fantasy mirror for the plot of the first Half-Life. The implied bad blood between Magnus and Alchemist, Rubick and Invoker, Treant Protector and Timbersaw. The four Fundamentals and their fractious relationship with one another. There are some brilliant ideas and secrets buried in there, too. Enchantress is naive but, when it comes down to it, terrifying.
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Axe is having the absolute time of his life. Pudge is brutal but silly, as he tends to be. Brilliantly, the character of each hero is drawn from the way they play, and the cult of personality that grew up around them during Dota's time as a mod. They've applied some serious authorial effort to Dota, creating a fantasy world that is funny, subversive, and subtle. This could have simply been a blurry second photocopy of WarCraft III, and that would have been both disappointing and fine. Those heroes are themselves derived from characters based on characters from an entirely different game. Your heroes are pretty little bundles of numbers, acting out an eternal war across a battlefield that is more football pitch than dramatic stage. Prev of 11 Next Prev of 11 NextÄota 2 doesn't need lore. This gradual backfilling of story, both through the game's writing and in the environment itself, wonderfully complemented the puzzles and gave players a chance to solve something more than just the next test chamber. This continued in Portal 2, where we essentially got to travel back in time to view the original facility, learning in bits and pieces how it came to be, hearing the story of Cave Johnson (in his own nonsensical yet no-nonsense pre-recorded words), the origins of the Aperture Science (they used to make military shower curtains), and even gave us evidence of how Chell came to be there in the first place. We found messages scrawled in hidden areas, written by a seemingly disturbed escapee, and began to learn more about the state of world outside Aperture thanks to a few references dropped by GLaDOS, including hints that tied into Black Mesa and the larger Half-Life universe. Eventually, though, cracks began to appear-literal cracks in the facade via malfunctioning wall panels which offered brief and intriguing glimpses behind the scenes. And for a while, that's what it felt like, a fun and entertaining first-person puzzle game.
#Happy game lore series
Portal could have easily gotten away with just being a series of cleverly designed test chambers narrated by a scathingly funny overseer and solved using an immensely fun tool.